Development Projects

Skillset Summary

I specialize in front-end development and have a strong understanding of full-stack workflows. Alongside my backend experience and database knowledge, I also work in 2D game development using Unity, designing levels, NPC behaviour, procedural enemies, and inventory systems.

Languages & Frameworks: HTML, CSS, JavaScript, React, Bootstrap, Flutter, Python, Java, C#, C++, SQL, MongoDB, Node.js
Other Skills: Unity game design, RESTful APIs, and cross-platform development

Panem Cross-Platform App

Panem (“bread” in Latin) is a gamified productivity app inspired by the phrase “let’s get this bread.”

Designed and developed using Flutter and Firebase, Panem turns everyday tasks into a rewarding experience: users “bake bread” by completing tasks, earning points, and tracking progress through an integrated timer system.

I created the full UI/UX design and implemented features, including:

  • A task & timer window for time management

  • Gamified task progression tied to bread-baking visuals

  • Firebase database integration for personalized user data and real-time syncing


Panem is available for Android devices (API 19+), combining playful design with functional productivity to make task management more engaging and rewarding.

Web-Development Projects Overview

Developed a responsive static website for a dental clinic using HTML, CSS, and JavaScript. Focused on coding a clean, professional design, ensuring cross-browser compatibility, responsive layouts, and smooth navigation.

Developed Website using HTML, CSS and JS.

3-Tier Database System

Developed a 3-tier database application using Node.js, MySQL, HTML, and Bootstrap. Implemented secure user authentication with bcrypt encryption, along with JSON Web Tokens (JWTs) and cookies to provide an additional security layer and protect against SQL injection attacks.

The front end was styled with Bootstrap for consistent, responsive design and ease of use, making it adaptable for Progressive Web Apps. On the back end, the system supports longer network requests and leverages asynchronous, concurrent operations for efficient performance and scalability.

Game- Development Projects Overview

The Dark Endeavour

The game was developed in six weeks, with the planning process, art, and coding of the program all finished within that timeframe. 

The game is pixel-art style 2D top-down view. It's a fun RPG horror game covering core game mechanics such as an engaging premise of the game, consisting of story and mystery, allowing the players to dive in and engage with the story elements of the game. 

The game has an inventory system to collect items and craft potions, different NPCs to interact with that will help the player throughout the story and procedurally generated enemies and a map with a maze that is also procedurally generated. 

Grand Yield - Competitive Farming Game

Developed a competitive farming game, completed in 10 weeks. Created to the art and design by creating player sprite sheets, shops, and UI elements, and implemented core gameplay functionalities, including sprite functions, farming, and inventory.

Collaborated with peers to define key visual and interaction design choices that made the game both aesthetically pleasing and fun to play.

Rabecca

Let's get started on a design journey together!

(437) 453-7507

Development Projects

Skillset Summary

I specialize in front-end development and have a strong understanding of full-stack workflows. Alongside my backend experience and database knowledge, I also work in 2D game development using Unity, designing levels, NPC behaviour, procedural enemies, and inventory systems.

Languages & Frameworks: HTML, CSS, JavaScript, React, Bootstrap, Flutter, Python, Java, C#, C++, SQL, MongoDB, Node.js
Other Skills: Unity game design, RESTful APIs, and cross-platform development

Panem Cross-Platform App

Panem (“bread” in Latin) is a gamified productivity app inspired by the phrase “let’s get this bread.”

Designed and developed using Flutter and Firebase, Panem turns everyday tasks into a rewarding experience: users “bake bread” by completing tasks, earning points, and tracking progress through an integrated timer system.

I created the full UI/UX design and implemented features, including:

  • A task & timer window for time management

  • Gamified task progression tied to bread-baking visuals

  • Firebase database integration for personalized user data and real-time syncing


Panem is available for Android devices (API 19+), combining playful design with functional productivity to make task management more engaging and rewarding.

Web-Development Projects Overview

Developed a responsive static website for a dental clinic using HTML, CSS, and JavaScript. Focused on coding a clean, professional design, ensuring cross-browser compatibility, responsive layouts, and smooth navigation.

Developed Website using HTML, CSS and JS.

3-Tier Database System

Developed a 3-tier database application using Node.js, MySQL, HTML, and Bootstrap. Implemented secure user authentication with bcrypt encryption, along with JSON Web Tokens (JWTs) and cookies to provide an additional security layer and protect against SQL injection attacks.

The front end was styled with Bootstrap for consistent, responsive design and ease of use, making it adaptable for Progressive Web Apps. On the back end, the system supports longer network requests and leverages asynchronous, concurrent operations for efficient performance and scalability.

Game- Development Projects Overview

The Dark Endeavour

The game was developed in six weeks, with the planning process, art, and coding of the program all finished within that timeframe. 

The game is pixel-art style 2D top-down view. It's a fun RPG horror game covering core game mechanics such as an engaging premise of the game, consisting of story and mystery, allowing the players to dive in and engage with the story elements of the game. 

The game has an inventory system to collect items and craft potions, different NPCs to interact with that will help the player throughout the story and procedurally generated enemies and a map with a maze that is also procedurally generated. 

Grand Yield - Competitive Farming Game

Developed a competitive farming game, completed in 10 weeks. Created to the art and design by creating player sprite sheets, shops, and UI elements, and implemented core gameplay functionalities, including sprite functions, farming, and inventory.

Collaborated with peers to define key visual and interaction design choices that made the game both aesthetically pleasing and fun to play.

Rabecca

Let's get started on a design journey together!

(437) 453-7507

Development Projects

Skillset Summary

I specialize in front-end development and have a strong understanding of full-stack workflows. Alongside my backend experience and database knowledge, I also work in 2D game development using Unity, designing levels, NPC behaviour, procedural enemies, and inventory systems.

Languages & Frameworks: HTML, CSS, JavaScript, React, Bootstrap, Flutter, Python, Java, C#, C++, SQL, MongoDB, Node.js
Other Skills: Unity game design, RESTful APIs, and cross-platform development

Panem Cross-Platform App

Panem (“bread” in Latin) is a gamified productivity app inspired by the phrase “let’s get this bread.”

Designed and developed using Flutter and Firebase, Panem turns everyday tasks into a rewarding experience: users “bake bread” by completing tasks, earning points, and tracking progress through an integrated timer system.

I created the full UI/UX design and implemented features, including:

  • A task & timer window for time management

  • Gamified task progression tied to bread-baking visuals

  • Firebase database integration for personalized user data and real-time syncing


Panem is available for Android devices (API 19+), combining playful design with functional productivity to make task management more engaging and rewarding.

Web-Development Projects Overview

Developed a responsive static website for a dental clinic using HTML, CSS, and JavaScript. Focused on coding a clean, professional design, ensuring cross-browser compatibility, responsive layouts, and smooth navigation.

Developed Website using HTML, CSS and JS.

3-Tier Database System

Developed a 3-tier database application using Node.js, MySQL, HTML, and Bootstrap. Implemented secure user authentication with bcrypt encryption, along with JSON Web Tokens (JWTs) and cookies to provide an additional security layer and protect against SQL injection attacks.

The front end was styled with Bootstrap for consistent, responsive design and ease of use, making it adaptable for Progressive Web Apps. On the back end, the system supports longer network requests and leverages asynchronous, concurrent operations for efficient performance and scalability.

Game- Development Projects Overview

The Dark Endeavour

The game was developed in six weeks, with the planning process, art, and coding of the program all finished within that timeframe. 

The game is pixel-art style 2D top-down view. It's a fun RPG horror game covering core game mechanics such as an engaging premise of the game, consisting of story and mystery, allowing the players to dive in and engage with the story elements of the game. 

The game has an inventory system to collect items and craft potions, different NPCs to interact with that will help the player throughout the story and procedurally generated enemies and a map with a maze that is also procedurally generated. 

Grand Yield - Competitive Farming Game

Developed a competitive farming game, completed in 10 weeks. Created to the art and design by creating player sprite sheets, shops, and UI elements, and implemented core gameplay functionalities, including sprite functions, farming, and inventory.

Collaborated with peers to define key visual and interaction design choices that made the game both aesthetically pleasing and fun to play.

Rabecca

Let's get started on a design journey together!

(437) 453-7507

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